Expertise: digital learning for adults and European projects
We design scenario-based digital learning for adults and young adults, and we bring it into European cooperation. This page shows our five areas of expertise and the design method that connects them.
Web platforms and portals, mobile and tablet apps (including AR), VR and XR, and serious games for consortia: accessible, open where possible, hosted and maintained after delivery.
Our method. Situation, decision, consequence, reflection, and a plain account of how our work maps to EU competence frameworks such as DigComp 3.0, LifeComp and GreenComp.
We start with the people who learn and what they need to be able to do. Then we choose the format and the technology. Then we look at how the work fits a European project and its partners.
How our expertise lines up with Erasmus+ priorities
The Erasmus+ Programme Guide 2026 sets four horizontal priorities for the whole programme. This is where our work meets them.
Erasmus+ priority
Where it shows in our work
Area
Inclusion and diversity
Low-text, multilingual and accessible formats for adults with different starting points
Adult education and skills; Technology partner
Digital transformation
Digital pedagogy, accessible digital content and the purposeful use of emerging digital technologies, including AI
Scenario-based learning; AI literacy and applied AI
Environment and fight against climate change
Nature and recycling themes in VR and AR
Scenario-based learning
Participation in democratic life, common values and civic engagement
Heritage and civic themes made accessible, such as a VR tour of a medieval city gate for people who cannot climb its stairs, and a 360° VR experience about the rule of law