DIGI-METER: making DigComp measurable with indicators, rubrics and items
What indicators, rubrics and assessment items are, why they matter for digital competence, and how the Erasmus+ project DIGI-METER uses them.
Practical articles and news for adult educators, training managers and the people who build EU consortia. We write about the topics behind our work: scenario-based learning, choosing the right technology, AI literacy, EU competence frameworks and how organisations take part in Erasmus+ projects.
What indicators, rubrics and assessment items are, why they matter for digital competence, and how the Erasmus+ project DIGI-METER uses them.
AI Act Article 4 after the 2026 amendment: what AI literacy measures providers and deployers take, and why no certificate is required. Read the guide.
On 1 October 2026 the Erasmus+ project Sensing Otherwise began. Crow Group is lead partner for the technological outputs (VR, AR and digital platform).
DigComp 3.0 explained for Erasmus+ adult-education projects: four levels, AI in every competence, learning outcomes and what changed from 2.2. Read on.
Five lessons from an accessible VR tour of Zwolle's Sassenpoort, read alongside the W3C XR Accessibility User Requirements.
Scenario-based learning examples for adult learning, with a step-by-step guide to branching scenarios, feedback and reflection. Use it in your next design.
Browser, app, AR, VR or a serious game: six criteria to choose the right medium for a learning goal, with examples from our projects.
Erasmus+ OID and PIC numbers explained for SMEs: what each one is for, where to register, and what coordinators ask partners for. Check your details today.
How the Dutch SBB accredits companies that train vocational students, what the conditions are, and what our recognition means for project partners.
Gamification in education for adults: when points and badges help, when they backfire, and why scenarios and debriefing matter more. Read the evidence.
In May 2025 we signed the Pact for Skills charter. What the Pact is, the four principles we signed up to, and why a small Dutch…
Article 4 of the AI Act applies from 2 February 2025. Who it binds, what the original text asks, and sensible first measures for a training…
Adult education and skills. What an SBB-recognised learning company is, DIGI-METER: making DigComp measurable and our news on joining the EU Pact for Skills.
Scenario-based learning and serious games. Scenario-based learning examples and gamification in education for adults.
Technology for learning. Web app, tablet or headset? Choosing the medium and accessible VR heritage: lessons from the Sassenpoort.
AI literacy and the AI Act. AI Act Article 4 after the 2026 amendment, and for the background, the AI literacy duty as it started in February 2025.
EU frameworks and Erasmus+. DigComp 3.0 in Erasmus+ adult education, Erasmus+ OID and PIC for SMEs and news from Sensing Otherwise, the Erasmus+ project that started in October 2026.
Want the bigger picture first? Read about our expertise. Preparing a proposal already? You can partner with us.
Each article carries the date it was published and names its sources. Articles are accurate as of that date; when something important changes later, we add a dated update note instead of rewriting history. Articles about rules and frameworks also show when we last checked them. Articles are published under the editorial responsibility of Crow Group B.V., and a person on our team reviews each one before it goes live.
We design scenario-based digital learning and join EU consortia as a technology partner.