Skip to main content

Scenario-based learning

Sterk Techniek Onderwijs: learning how a computer works by running a virtual IT shop

Client: Sterk Techniek Onderwijs, Amsterdam region

For Sterk Techniek Onderwijs in the Amsterdam region, our studio built a VR game for technical education. Secondary-school pupils learn how a computer works without physical hardware, and practise helping customers at the same time.

In-app view of the workbench: a virtual hand places a component on a motherboard, with the score on the wall

Technical education without a room full of hardware

The game lets pupils learn in a playful way how a computer works, without needing physical hardware.

Alongside the technical skills, pupils also practise social and customer-oriented skills.

Take a computer apart, then build it

The game is a complete virtual learning environment. Pupils start by taking a virtual computer apart and putting it back together.

Customers who react to your help

Next come realistic scenarios: virtual customers walk into a shop with a technical problem, and the pupil solves it.

The customers show emotions such as enthusiasm or frustration, depending on how quickly and how well the pupil helps them. That way pupils also practise social and communication skills. Game elements and direct feedback are designed to keep them engaged.

Planning something similar for your own learners? You can talk to us about a project like this.

Planning a project with a result like this?

Tell us who your learners are and which situations they need to practise.

Bring a result like this into your EU project Read about Scenario-based learning